C:\Fallout 3\Data\menus\repair_services_menu.xml
001 <text name="RSM_HealthImprovementText">
002 <id> 7 </id>
003 <font> 3 </font> <!-- DarN 4 -->
004 <justify> ¢er; </justify>
005
006 <x> <!-- DarN 100 -->
007 <copy src="sibling(RSM_BrokenItemHealth)" trait="x" />
008 <add>
009 <copy src="sibling(RSM_BrokenItemHealth)" trait="width" />
010 <div> 2 </div>
011 </add>
012 <sub> 10 </sub> <!-- DarN %... -->
013 <y> 70 </y> <!-- DarN 90 -->
014 <visible> <copy src="sibling(RSM_FixedItemHealth)" trait="visible"/> </visible>
015 </text>
Notice relative line # 006. X is not closed. The line number in my copy of repair_services_menu.xml is line # 264
FOMOD STATUS:
Mod name: DarNified-UI F3 alpha
File name: dui_f3_alpha_v0_11_1
Author: DarN
Version: 0.11.1
Question: Is there a specific XML Schema for ZeniMax Media Inc. XML code?
Every instance of
&false is fragging my attempts to manipulate my menus XML files.
| 0016<target> &false; </target> | --------------------------- XML Tools plugin --------------------------- XML Parsing error at line 16: Entity 'false' not defined --------------------------- OK (not) --------------------------- |
OK I found it. Things like &nosound and &true &false are defined in Fallout.exe and Oblivion.exe. Now I have to teach them to Notepad++ and the XML plugin.
Update: all the
<x> <!-- DarN 100 -->
007 <copy src="sibling(RSM_BrokenItemHealth)" trait="x" />
008 <add>
009 <copy src="sibling(RSM_BrokenItemHealth)" trait="width" />
010 <div> 2 </div>
011 </add>
Does is slightly move the damage % in the menu so no big deal.